The Paint and Seek color matcher will use browser-based screenshot color sampling so players can compare wall, floor, prop, and shadow colors. It should launch with original or user-provided screenshots, not copied media.
What the tool should do
The Paint and Seek color matcher should let a player upload or choose a screenshot, click a target surface, and record color values that matter for hiding: RGB, HSV, brightness, shadow note, map name, creator version, and test date.
First version scope
| Feature | First version |
|---|---|
| Screenshot input | User-owned upload or site-owned original screenshot. |
| Color sample | Pixel or small-area average from browser canvas. |
| Output | RGB, HSV, brightness, and plain-language color note. |
| Evidence fields | Game creator, map, version, lighting condition, and date. |
| Publishing rule | No map recommendation without a screenshot and test note. |
Why color matching helps
Paint and Seek color matcher data can make hider advice more practical. Instead of saying “hide near a blue wall,” the site can say which blue was sampled, how lighting changed it, and why the outline still might expose the player.
What the tool will not claim
The Paint and Seek color matcher will not promise an unbeatable hiding spot. A perfect color sample can still fail if the shape, scale, movement, or placement looks wrong to a seeker.
Next implementation step
Build a static browser widget with a file input, canvas preview, click-to-sample behavior, RGB and HSV conversion, copy buttons, and a saved swatch list. The widget can stay fully client-side and should not upload player screenshots to a server.